Saturday, 22 October 2011

Week 6 Update

Great Games's Trailers. Trying to get idea of what could be innovative.

- MW 3


- GOW 3


- Assassin's Creed Revelation


- Mess Effect 3

Thursday, 13 October 2011

Week 5 Update

Innovation in Computer Games


Top News This Week
- Study: UK games industry struggling to find staff
http://www.gamesindustry.biz/articles/2011-10-05-study-uk-games-industry-struggling-to-find-staff
- Richest fifth 'take 97% of all iOS game revenue' 
http://www.develop-online.net/news/38761/Richest-fifth-take-97-of-all-mobile-game-revenue
- FIFA 12 enjoys record-smashing global launch 
http://www.next-gen.biz/news/fifa-12-enjoys-record-smashing-global-launch


What is Innovation?
•According to the Oxford English Dictionary, innovation is:
  Pronunciation:/ɪnəˈveɪʃ(ə)n/
  noun
                  –[mass noun] the action or process of innovating
                  –[count noun] a new method, idea, product, etc.:technological innovations designed
                     to save energy
Innovation??
Or incremental improvements?
Is innovation curtailed by the yearly release schedule?
Does an innovative feature require more development time than the 12 month release window allows?
And how long would it take to develop?
Mirror's Edge


Mirrors Edge divided opinion –
See Keith Stuart from the Guardian
Do game reviewers really understand   innovation? Or are we undervaluing it entirely?
http://www.guardian.co.uk/technology/gamesblog/2008/nov/14/gameculture-playstation1
•Reaction to the above opinion 
"I dont think Mirrors Edge is as stunningly innovative as claimed... First person
perspective, running away from enemies, avoiding direct combat, quick time events, the
colour blue: all of these things have been done before.
John Kershaw
http://nukezilla.com/2008/11/15/guardian-mirrors-edge-is-just-too-innovative-for-reviewers/
What is Innovative?
 Genres
       Interactive Documentary
       Serious Games
       Others…maybe you have one in your head…
       …maybe you’ll work on a genre-defining title? …the illegitimate child of
        Rhythm + Action-Adventure +Platform + MMO + Angry Birds?
       …and using a freemium model
Serious Games
What? SG involve the use of games technologies and methodologies for:
e-Learning, Simulation, Team building, Collaboration, Social Networking, Opinion shaping

for defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

Innovation Growth Areas
        Technology – 3DS, Kinect, 3DTV
        Business Models – cover in next lecture
        Business Processes – a little later today
        What else?

Star Wars Kinect
- E3 2010 Video
- E3 2011 Video

Current Industry Trends
        Industry is in a state of flux…
        New Growing Platforms e.g. Mobile, Social Media & the “Online” space (Digital Distribution)
        New Publishing Platforms e.g. App Store/Android/XBLA (Self-Publishing)
        New Development Opportunities…
        New Markets – Korea/India/China
        Games as a Service
        No more fire and forget
        Work-for-Hire & Fixed Price Contracts are increasingly common
        Indie Development
        reaction to lack of innovation?
        burn out or young guns
        easy to use tools
        Film Industry Model or “Hiring & Firing”

Concerns
        Lack of Innovation
        Super Developers
        Pre-Owned
        Piracy
        Recession
        Tax Breaks
        UK-Specific (Canada)

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