- Marcus Andrew demonstrates a methodology of designing UI at the end of his article, he raises some essential like understand your avatar, list the functions you know must be present in the UI, start with designing a preliminary interface, review and revise the preliminary interface, and try to include other forms, Audio, Animation, effects.
- Fagerholt, Lorentzon from Chalmers University of Technology also points out two good ways for testing a new UI design in his articles,
Ÿ Pre-recorded in-game footage with new UI elements super-imposed
Ÿ Transparent applications running in a layer on top of the game, faking interactions
by triggering graphics manually
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