ScaryGirl began its life as an award-winning graphic novel, spawned collectible toys, evolved into a Flash game, and now finally found a home as a downloadable adventure on Xbox Live Arcade. Its striking art-style may initially draw the eye, but ScaryGirl stands proudly on a foundation of tried and true gameplay.
Fantastic graphic design for ScaryGirl, mainly used non-diegetic, traditional UI elements to show health, time, score and inventory.
Afterall: Insanity was critiqued boring by IGN, it is a little bit harsh. However the score of graphic design was the highest one among all.
Great applied diegetic UI elements. Very immersive deisgn.



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