Friday, 16 December 2011

Friday, 9 December 2011

Week 13 Update

Review of relevant research methodologies in your field

- Marcus Andrew demonstrates a methodology of designing UI at the end of his article, he raises some essential like understand your avatar, list the functions you know must be present in the UI, start with designing a preliminary interface, review and revise the preliminary interface, and try to include other forms, Audio, Animation, effects.


- Fagerholt, Lorentzon from Chalmers University of Technology also points out two good ways for testing a new UI design in his articles,
Ÿ  Pre-recorded in-game footage with new UI elements super-imposed
Ÿ  Transparent applications running in a layer on top of the game, faking interactions 
by triggering graphics manually

Thursday, 1 December 2011

Week 12 Update

Understanding of commercial development environment/start-up opportunities/IP issues

Making Money
•You need to think how you or the company you work for makes it’s money
•Traditional Publisher Model
•Self-Publishing
•Aggregators
•Retail/Digital Distribution

Retail
•Selling boxed product at places like Game, Gamestation or HMV. Or indie and online.
•The gap in the market is “same day” physical delivery of games too big to download or 1st
party titles (basically combining online & bricks and mortar in one solution.)
•Future of this space is pre-paid cards as the consoles will (in the future) go online only. Retail
(to make it worth selling the hardware) will need a cut of the software sales. Hence prepaid
cards.
•To drive users to retail, the making of special “enhanced” versions just for the retail chain will
be a common practice. 

Digital Distribution
•Direct download, direct to consumer
•Like Steam service from Valve Software, the PlayStation Store or Xbox Live Arcade from
Microsoft.
•This also technically includes “unlocking” access to a game already on a service, like the
faux install process on Facebook (however the player would have to pay to do this unlock.

“Free” Business Models
•Free to Play
•Subscription
•Micro-transactions
•Freemium
•In-Game Advertising
•Other…
    –In-game minutes
    –Mobile applications

Intellectual Property
•IP is considered the key asset for the majority of games companies
•Owning your own IP is generally what makes companies worth $$$
•Often difficult to retain it if you are working for a publisher
•Often difficult to protect your IP (or at least it is without spending $$$)

Major IP Issues
•Atari v Magnavox and Pong
•Limbo of the Lost - stole from Oblivion, Morrowind, UT2K4, Diablo, Silent Hill, and many
more...
•Zynga – Mark Pincus allegedly said:
"I don't fucking want innovation. You're not smarter than the competitor. Just copy what they
do and do it until you get their numbers"

What’s an Idea Worth? 
•Theoretically – Loads, the right idea implemented at the right time will make a fortune e.g.
Facebook, Farmville, Minecraft
•These are the exceptions
•Realistically – You can’t copyright an idea, specifically you can’t actually patent game rules
in European Law.

What’s the aim? 
•The reason most companies have a clause that says everything you do is owned by the
company...is just in case you have that big idea
•The ultimate aim of owners/investors or shareholders is a financial return.
–A $50 Million investment is a $50 Million debt.
•But generally until you make it isn’t worth anything

That said… 
•As a legal structure, IP is about encouraging innovation.  Despite what it may look like
recently, IP is not about control.
•Most innovation isn't entirely new - it builds on existing innovations.  You're nearly always,
"standing on the shoulders of giants."    


Saturday, 19 November 2011

Tuesday, 8 November 2011

Week 8 Update

After a lot of research about the nowadays industry and recent games, I decide to investigate about a new UI design for the next gen first person shooting game. The UI is going to contain diegetic, non-diegetic, Meta and spatial components if any of them could convey information to the player effectively and efficiently. The Screen would be split into 3 parts, 1 gaming screen, 1 screen showing the whole character avatar, which would indicated the damaged parts on the armour, the last screen would show the weapon the character is carrying and the condition of it. In the UI demo, the player would still use controller to play the game, however the avatar and weapon screens would be controlled by the Move from PS3 or Kinect from Xbox. Therefore the player could physically fix the damages of their characters’ armours and weapons.


Research Topic:
“How to create an immersive user interface design effective and efficiently for a next generation computer game?”

Saturday, 22 October 2011

Week 6 Update

Great Games's Trailers. Trying to get idea of what could be innovative.

- MW 3


- GOW 3


- Assassin's Creed Revelation


- Mess Effect 3

Thursday, 13 October 2011

Week 5 Update

Innovation in Computer Games


Top News This Week
- Study: UK games industry struggling to find staff
http://www.gamesindustry.biz/articles/2011-10-05-study-uk-games-industry-struggling-to-find-staff
- Richest fifth 'take 97% of all iOS game revenue' 
http://www.develop-online.net/news/38761/Richest-fifth-take-97-of-all-mobile-game-revenue
- FIFA 12 enjoys record-smashing global launch 
http://www.next-gen.biz/news/fifa-12-enjoys-record-smashing-global-launch


What is Innovation?
•According to the Oxford English Dictionary, innovation is:
  Pronunciation:/ɪnəˈveɪʃ(ə)n/
  noun
                  –[mass noun] the action or process of innovating
                  –[count noun] a new method, idea, product, etc.:technological innovations designed
                     to save energy
Innovation??
Or incremental improvements?
Is innovation curtailed by the yearly release schedule?
Does an innovative feature require more development time than the 12 month release window allows?
And how long would it take to develop?
Mirror's Edge


Mirrors Edge divided opinion –
See Keith Stuart from the Guardian
Do game reviewers really understand   innovation? Or are we undervaluing it entirely?
http://www.guardian.co.uk/technology/gamesblog/2008/nov/14/gameculture-playstation1
•Reaction to the above opinion 
"I dont think Mirrors Edge is as stunningly innovative as claimed... First person
perspective, running away from enemies, avoiding direct combat, quick time events, the
colour blue: all of these things have been done before.
John Kershaw
http://nukezilla.com/2008/11/15/guardian-mirrors-edge-is-just-too-innovative-for-reviewers/
What is Innovative?
 Genres
       Interactive Documentary
       Serious Games
       Others…maybe you have one in your head…
       …maybe you’ll work on a genre-defining title? …the illegitimate child of
        Rhythm + Action-Adventure +Platform + MMO + Angry Birds?
       …and using a freemium model
Serious Games
What? SG involve the use of games technologies and methodologies for:
e-Learning, Simulation, Team building, Collaboration, Social Networking, Opinion shaping

for defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

Innovation Growth Areas
        Technology – 3DS, Kinect, 3DTV
        Business Models – cover in next lecture
        Business Processes – a little later today
        What else?

Star Wars Kinect
- E3 2010 Video
- E3 2011 Video

Current Industry Trends
        Industry is in a state of flux…
        New Growing Platforms e.g. Mobile, Social Media & the “Online” space (Digital Distribution)
        New Publishing Platforms e.g. App Store/Android/XBLA (Self-Publishing)
        New Development Opportunities…
        New Markets – Korea/India/China
        Games as a Service
        No more fire and forget
        Work-for-Hire & Fixed Price Contracts are increasingly common
        Indie Development
        reaction to lack of innovation?
        burn out or young guns
        easy to use tools
        Film Industry Model or “Hiring & Firing”

Concerns
        Lack of Innovation
        Super Developers
        Pre-Owned
        Piracy
        Recession
        Tax Breaks
        UK-Specific (Canada)

Relative Articles

Thursday, 22 September 2011

Week 2 Update

What's New in the Game Industry
Due to my visa issue, I have missed first week's classes. Hence this is my first research update. This week, I did some research about the general information about the industry. Here are the links of articles I have read. 
Windows 8 Preview Shows Off 'Touch-First' Interface, Gaming Capabilities 
http://www.gamasutra.com/view/news/37201/Windows_8_Preview_Shows_Off_TouchFirst_Interface_Gaming_Capabilities.php
Analysis: GameStop Keeps Up With The Times
http://www.gamasutra.com/view/news/37178/Analysis_GameStop_Keeps_Up_With_The_Times.php
Android Marketplace Sees Over 6B App Downloads
http://www.gamasutra.com/view/news/37195/Android_Marketplace_Sees_Over_6B_App_Downloads.php
3D Video Recording Coming To Nintendo 3DS This November
http://www.gamasutra.com/view/news/37188/3D_Video_Recording_Coming_To_Nintendo_3DS_This_November.php